Version: 1.0
This guide will go over the basic rules that are needed by the players (and, by virtue, the GM as well). This is the real follow-up to the Campaign Creation Primer and the Character Creation Primer. Rules that are covered there will not be covered in here so prevent repetition. I will try to bring together rules which are spread around the core book to provide some clarity and perspective as much as I can.
The Fatesville Gaming Group
Throughout this process we will be following the Fatesville Gaming Group (FGG), which is composed of:
Dan | their dedicated and hungry GM |
---|---|
Tess | dedicated and knowledgeable player |
Sarah | cerebral player who likes the rules too much |
George | a casual player who is easily distracted |
Jeff | hyper-competitive tactical player |
At the end of each section we will include a short narrative to show how the group is dealing with each rule.
??