Overview
Scenes are the basic unit of storytelling where all of the action happens. In any scene to which the players will need to make rolls there will be a few mechanical things for your to be aware of. Each scene will typically have:
- 2-3 Scene Aspects for you to invoke with your Fate Points
- Zones which facilitate movement (and may have aspects themselves)
- Opposition (active and/or passive)
- NPC’s, monsters, traps, or other entities with which to interact with
Getting Stuff Done
How you get stuff done is in a scene is through one of two ways:
- Narratively – you or the GM just say what happens
- Mechanically – through Actions or a combination of Actions
- Single Action Checks via:
- the 4 Base Actions
- Overcome
- Create Advantage
- Attack
- Defend
- Other Actions
- Full Defense
- Teamwork
- the 4 Base Actions
- Combinations of Actions
- Challenges – passive opposition
- Contests – active opposition with mutually exclusive goals and not trying to harm each other (victory points)
- Conflicts – active opposition physical or mental harm (last man standing)
- Single Action Checks via: